Projects
Project Junkyard - RustBit (2yrs)
Current active project. Cooperative roguelike hero-shooter requiring players to cooperate and work together to win. Helping with game design, implementation, and managing production.
Project Lakehouse - RustBit (1yr)
Prototype survival game that utilized a lot of new features in UE5 such as World Partition and Lumen. Players would scavenge pre-made abandoned environments around a fictional world based on the Midwestern United States and explore procedurally generated dungeons.
Project Bifrost - People Can Fly (3yrs)
Game built in UE5. I was brought onto the project to design and develop tools to assist level designers in creating massive playable worlds using World Partition and UE5 technology..
The Grip of Madness - RustBit (2yrs)
Game built in UE4. Multiplayer cooperative FPS with a betrayal mechanic. Players would initially work together fighting off hordes of monsters while trying to complete a ritual. Game was published as a demo on Steam.
Footmen Frenzy RTS - RustBit
Demo game built in UE4 as a proof of concept game for a RTS level building platform for WonderKiln. Project was done in about a month.
Deckforge (1yr)
I was brought onto the project to improve a prototype card game into a fully extensible multiplayer card game. The server was written from scratch and the client was built in Unity.
Human-Like - Strife A.I. (1yr)
Built with a startup I co-founded. Human-Like utilized a 2D game engine built from the ground up for Machine Learning in mind. I helped bring a lot of the environment and gameplay elements to life. I also managed and built the tools around the engine, better helping designers to test their levels built for the game.